Difference between revisions of "RPG:Spells/Di'Marrë/Cantrips/Sanguine Light"

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(Created page with "== Sanguine Light == <section begin=type />''Conjuration Cantrip''<section end=type /> === Casting Time === <section begin=casting_time />1 action<section end=casting_time />...")
 
(Description)
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<section begin=target />Self<section end=target />
 
<section begin=target />Self<section end=target />
 
=== Description ===
 
=== Description ===
<section begin=description />Using the gift given to you by the Stranger, you conjure a light using a little blood and a boglight bulb that sheds dim light in a 40-foot radius around you. The light's colour depends on the colour of the blood used to conjure the Sanguine Light. Elfin blood turns the light blue, for example. Because the light is dim, if the Sanguine Light is red, it does not provide a penalty to dark vision. The spell ends if you cast it again, until its maximum duration, or until you dismiss it as an action.<section end=description />
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<section begin=description />Using the gift given to you by the Stranger, you conjure a light using a little blood and a boglight bulb that sheds dim light in a 40-foot radius around you. The light's colour depends on the colour of the blood used to conjure the Sanguine Light. Elfin blood turns the light blue, for example. Because the light is dim, if the Sanguine Light is red, it does not provide a penalty to dark vision. The spell ends if you cast it again, if it exceeds its maximum duration, or if you dismiss it as an action.<section end=description />
 
[[Category:RPG Spells]][[Category:Hand of the Stranger Spells]]
 
[[Category:RPG Spells]][[Category:Hand of the Stranger Spells]]

Revision as of 03:56, 11 July 2015

Sanguine Light

Conjuration Cantrip

Casting Time

1 action

Range

Touch

Components

V, DF, M(0.25 units of blood, boglight bulb)

Duration

2 hours

Uses

As many as material costs allow

Target

Self

Description

Using the gift given to you by the Stranger, you conjure a light using a little blood and a boglight bulb that sheds dim light in a 40-foot radius around you. The light's colour depends on the colour of the blood used to conjure the Sanguine Light. Elfin blood turns the light blue, for example. Because the light is dim, if the Sanguine Light is red, it does not provide a penalty to dark vision. The spell ends if you cast it again, if it exceeds its maximum duration, or if you dismiss it as an action.