Difference between revisions of "RPG:Spells/Di'Marrë/1st-Level/Call Iron"

From Rivendom
Jump to: navigation, search
(Created page with "== <section begin=name />Call Iron<section end=name /> == <section begin=type />''1st-Level Evocation''<section end=type /> === Casting Time === <section begin=casting_time />...")
(No difference)

Revision as of 02:23, 12 July 2015

Call Iron

1st-Level Evocation

Casting Time

1-2 Rounds

Range

40 feet centred on the caster

Components

V, DF, M(9 units of red blood, which the spell consumes)

Duration

1-2 Rounds, as long as spellcaster maintains concentration

Uses

As many times as spell slots allow

Target

The ground

Description

Sprinkling blood rich in iron upon the ground, you call all nearby iron in the earth to the surface, creating an area around the spellcaster that dampens arcane magic. All creatures in the area of effect gain a +2 to saving throws against arcane magic, while all spellcasters that use arcane magic in the area must make a Wisdom saving throw against your spellcasting DC. Failure results in the spell dealing half-damage prior to further reduction from saving throws against the spell. If the spellcaster loses concentration, the effect immediately dissipates.

At Higher Levels

If you cast this spell using a spell slot of 2nd level or higher, add 1 to the DC of the Wisdom saving throw required for every 2 spell slot levels beyond the 1st.