Difference between revisions of "RPG:Spells/Di'Marrë/1st-Level/Fracture"

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(Created page with "== <section begin=name />Fracture<section end=name /> == <section begin=type />''1st-Level Evocation''<section end=type /> === Casting Time === <section begin=casting_time />1...")
 
(Description)
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<section begin=target />Enemies<section end=target />
 
<section begin=target />Enemies<section end=target />
 
=== Description ===
 
=== Description ===
<section begin=description />Using blood magic, you create a hairline fracture in the leg bone of a target enemy, dealing 1d4 poison damage. In addition, the target must make a Constitution saving throw against your spellcasting DC or have its movement speed halved for three days.<section end=description />
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<section begin=description />Using blood magic, you create a hairline fracture in the leg bone of a target enemy, dealing 1d4 physical damage. In addition, the target must make a Constitution saving throw against your spellcasting DC or have its movement speed halved for three days.<section end=description />
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=== At Higher Levels ===
 
=== At Higher Levels ===
 
<section begin=higher_levels />When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4 for every spell slot level above the 1st.<section end=higher_levels />
 
<section begin=higher_levels />When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4 for every spell slot level above the 1st.<section end=higher_levels />
 
[[Category:RPG Spells]][[Category:The Hand Spells]][[Category:1st-Level Spells]]
 
[[Category:RPG Spells]][[Category:The Hand Spells]][[Category:1st-Level Spells]]

Revision as of 14:46, 13 July 2015

Fracture

1st-Level Evocation

Casting Time

1 action

Range

40 feet

Components

V, DF, M(6 units of blood, which the spell consumes)

Duration

Instantaneous

Uses

As many times as spell slots allow

Target

Enemies

Description

Using blood magic, you create a hairline fracture in the leg bone of a target enemy, dealing 1d4 physical damage. In addition, the target must make a Constitution saving throw against your spellcasting DC or have its movement speed halved for three days.

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4 for every spell slot level above the 1st.