Difference between revisions of "RPG:Spells/Di'Marrë/2nd-Level/Bind by Blood"

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Revision as of 23:05, 13 July 2015

Bind by Blood

2nd-Level Conjuration

Casting Time

1 Action

Range

50 feet

Components

V, DF, M(9 units of blood, and a strand of silk worth 25 gp, which the spell consumes)

Duration

Until Constitution save is made

Uses

Once per target until target makes Constitution save against the spell

Target

Up to three individuals

Description

Further communion with The Stranger has imparted upon you knowledge of a blood magic that is yet unknown to your brethren. Using a strand of silk, you may bind up to three targets together, dealing 1d4 damage to each of them.

Each target must then make a Constitution saving throw against your spellcasting DC, and in order for the rest of the spell to work, at least two of your targets must fail their saving throws. If less than two targets fail their Constitution saving throws, the spell fizzles.

If, however, two or more targets fail their Constitution saving throws, they are Bound by Blood. Creatures that are Bound by Blood take an additional 1d4 from all physical damage, and 1d10 of any physical damage dealt to one creature that is Bound by Blood is dealt to the other creatures that are Bound by Blood to it.

At Higher Levels

This spell can only be cast using spell slots of 2nd, 4th, 6th, and 8th level. The additional damage taken and the damage shared are increased by 1d4 and 1d10 respectively for each tier of spell slot level you use above 2nd. That is, 2d4 and 2d10 at 4th level, 3d4 and 3d10 at 6th, and 4d4 and 4d10 at 8th.