Difference between revisions of "RPG:Spells/Di'Marrë/3rd-Level/Rejuvination"

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Revision as of 01:33, 16 July 2015

Rejuvination

3rd-Level Abjuration

Casting Time

1 Action

Range

Touch

Components

V, DF, M(3 units of blood, which the spell consumes)

Duration

Instantaneous

Uses

As many as spell slots and material costs allow

Target

Ally or Self

Description

Calling upon the might of The Stranger you restore the stolen youthful vigour of your companion or yourself. The target of your spell must make a Constitution saving throw with DC 15. If they make the save, heal 4d10 + your spell attack modifier of Age Damage. If they fail, heal 2d8 of Age Damage instead.

At Higher Levels

When you cast this spell using a spell slot of 4th level or higher, the heal upon success and the heal upon failure increase by 1d10 and 1d8 respectively for each spell slot level beyond 3rd.