Difference between revisions of "RPG:Spells/Di'Marrë/Cantrips/Stranger's Calm"

From Rivendom
Jump to: navigation, search
(Stranger's Calm)
(Stranger's Calm)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
== Stranger's Calm ==
 
== Stranger's Calm ==
<section begin=type />''Evocation Cantrip''<section end=type />
+
''<section begin=type />Evocation Cantrip<section end=type />''
 
=== Casting Time ===
 
=== Casting Time ===
 
<section begin=casting_time />1 action<section end=casting_time />
 
<section begin=casting_time />1 action<section end=casting_time />
Line 6: Line 6:
 
<section begin=range />Touch<section end=range />
 
<section begin=range />Touch<section end=range />
 
=== Components ===
 
=== Components ===
<section begin=components />A, V, DF<section end=components />
+
<section begin=components />[[RPG:Spell Components/Aural|A]], V, DF<section end=components />
 +
 
 
=== Duration ===
 
=== Duration ===
 
<section begin=duration />Instantaneous<section end=duration />
 
<section begin=duration />Instantaneous<section end=duration />
Line 15: Line 16:
 
=== Description ===
 
=== Description ===
 
<section begin=description />Using the words taught by the [[Averr&euml; Nenn|Faith of the Nine]], you bring the Stranger's calming influence upon the struggling soul of an ally on death's door, improving their chances of recovering. Once per encounter per ally, you may use Stranger's calm to provide a bonus of 1d4 to your ally's next two death saving throws.<section end=description />
 
<section begin=description />Using the words taught by the [[Averr&euml; Nenn|Faith of the Nine]], you bring the Stranger's calming influence upon the struggling soul of an ally on death's door, improving their chances of recovering. Once per encounter per ally, you may use Stranger's calm to provide a bonus of 1d4 to your ally's next two death saving throws.<section end=description />
[[Category:RPG Spells]][[Category:Hand of the Stranger Spells]]
+
[[Category:RPG Spells]][[Category:The Hand Spells]]

Latest revision as of 03:37, 16 July 2015

Stranger's Calm

Evocation Cantrip

Casting Time

1 action

Range

Touch

Components

A, V, DF

Duration

Instantaneous

Uses

Once per ally per encounter

Target

Ally that has fallen unconscious by reaching 0 HP

Description

Using the words taught by the Faith of the Nine, you bring the Stranger's calming influence upon the struggling soul of an ally on death's door, improving their chances of recovering. Once per encounter per ally, you may use Stranger's calm to provide a bonus of 1d4 to your ally's next two death saving throws.