Difference between revisions of "RPG:Spells/Di'Marrë/1st-Level/Call Iron"
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== <section begin=name />Call Iron<section end=name /> == | == <section begin=name />Call Iron<section end=name /> == | ||
| − | <section begin=type /> | + | ''<section begin=type />1st-Level Evocation<section end=type />'' |
| + | === Tags === | ||
| + | <section begin=tags />Peace<section end=tags /> | ||
=== Casting Time === | === Casting Time === | ||
<section begin=casting_time />1-2 Rounds<section end=casting_time /> | <section begin=casting_time />1-2 Rounds<section end=casting_time /> | ||
=== Range === | === Range === | ||
| − | <section begin=range /> | + | <section begin=range />20 feet centred on the caster<section end=range /> |
| + | |||
=== Components === | === Components === | ||
<section begin=components />V, DF, M(9 units of '''red''' blood, which the spell consumes)<section end=components /> | <section begin=components />V, DF, M(9 units of '''red''' blood, which the spell consumes)<section end=components /> | ||
Latest revision as of 03:42, 16 July 2015
Contents
Call Iron
1st-Level Evocation
Tags
Peace
Casting Time
1-2 Rounds
Range
20 feet centred on the caster
Components
V, DF, M(9 units of red blood, which the spell consumes)
Duration
1-2 Rounds, as long as spellcaster maintains concentration
Uses
As many times as spell slots allow
Target
The ground
Description
Sprinkling blood rich in iron upon the ground, you call all nearby iron in the earth to the surface, creating an area around the spellcaster that dampens arcane magic. All creatures in the area of effect gain a +2 to saving throws against arcane magic, while all spellcasters that use arcane magic in the area must make a Wisdom saving throw against your spellcasting DC. Failure results in the spell dealing half-damage prior to further reduction from saving throws against the spell. If the spellcaster loses concentration, the effect immediately dissipates.
At Higher Levels
If you cast this spell using a spell slot of 2nd level or higher, add 1 to the DC of the Wisdom saving throw required for every 2 spell slot levels beyond the 1st.