Difference between revisions of "RPG:Spells/Di'Marrë/1st-Level/Sap Strength"

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(Sap Strength)
 
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== <section begin=name />Sap Strength<section end=name /> ==
 
== <section begin=name />Sap Strength<section end=name /> ==
<section begin=type />''1st-Level Conjuration''<section end=type />
+
''<section begin=type />1st-Level Conjuration<section end=type />''
 +
=== Tags ===
 +
<section begin=tags />Wrath<section end=tags />
 
=== Casting Time ===
 
=== Casting Time ===
 
<section begin=casting_time />1 Action<section end=casting_time />
 
<section begin=casting_time />1 Action<section end=casting_time />

Latest revision as of 03:46, 16 July 2015

Sap Strength

1st-Level Conjuration

Tags

Wrath

Casting Time

1 Action

Range

40 feet

Components

V, DF, M(3 units of blood, which the spell consumes)

Duration

Until a Constitution saving throw is fulfilled, or 2 turns, whichever is shorter.

Uses

As many times as spell slots allow

Target

Enemy

Description

Using the Stranger's Gift, you sap the vitality from the arms of a target enemy. Roll 1d6 and deal half of that damage to your target. In addition, your target must make a Constitution saving throw against your spellcasting DC. If your target fails its saving throw, subtract 1d4 from all physical damage it deals for 2 turns. Your target may make a Constitution saving throw against your spellcasting DC at the beginning of its turn to shake off the effect.

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the dice rolled for the initial damage and the penalty to physical damage increase by 1d6 and 1d4 respectively for each spell slot level above 1st.