Difference between revisions of "RPG:Spells/Di'Marrë/2nd-Level/Crimson Fury"

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(Created page with "== <section begin=name />Crimson Fury<section end=name /> == <section begin=type />''2nd-Level Enchantment''<section end=type /> === Casting Time === <section begin=casting_ti...")
 
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== <section begin=name />Crimson Fury<section end=name /> ==
 
== <section begin=name />Crimson Fury<section end=name /> ==
<section begin=type />''2nd-Level Enchantment''<section end=type />
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''<section begin=type />2nd-Level Enchantment<section end=type />''
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=== Tags ===
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<section begin=tags />Peace<section end=tags />
 
=== Casting Time ===
 
=== Casting Time ===
 
<section begin=casting_time />1 Action<section end=casting_time />
 
<section begin=casting_time />1 Action<section end=casting_time />

Latest revision as of 03:48, 16 July 2015

Crimson Fury

2nd-Level Enchantment

Tags

Peace

Casting Time

1 Action

Range

20 feet

Components

V, DF, M(9 units of blood, which the spell consumes)

Duration

Up to 3 rounds

Uses

As many as material costs and spell slots allow

Target

Willing ally

Description

Using blood from your censer, you make the wrath of The Stranger flow through a willing ally's veins, imparting a bonus 1d6 to their damage rolls, but dealing half of that as damage to themselves. At the end of their turn, they must make a Constitution saving throw against your spellcasting DC, and if they fail, the effect ceases.

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the bonus to damage increases by 1d6 for each spell slot level above 1st.