Difference between revisions of "RPG:Spells/Di'Marrë/2nd-Level/Minor Reconstitution"

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(At Higher Levels)
 
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!Interrupted heal
 
!Interrupted heal
 
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| 4th || +1d6(5d6) || +0d10(1d10)
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| 4th || +1d6(5d6) || 1d10
 
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| 6th || +1d6(6d6) || +1d10(2d10)
 
| 6th || +1d6(6d6) || +1d10(2d10)
 
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| 8th || +1d6(7d6) || +0d10(2d10)
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| 8th || +1d6(7d6) || 2d10
 
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<section end=higher_levels />
 
<section end=higher_levels />
 
[[Category:RPG Spells]][[Category:The Hand Spells]][[Category:2nd-Level Spells]]
 
[[Category:RPG Spells]][[Category:The Hand Spells]][[Category:2nd-Level Spells]]

Latest revision as of 18:37, 23 July 2015

Reconstitution

2nd-Level Evocation

Tags

Peace

Casting Time

2 Actions

Range

Touch

Components

V, DF, M(12 units of blood, which are consumed by the spell)

Duration

Concentration. 2 turns.

Uses

As many as material costs allow

Target

Willing ally

Description

The healing power of the Stranger's Gift flows through your veins. You channel this power into a nearby ally and heal them for 4d6 hit points. If, at any point, your concentration is broken during the casting time of this spell, you may heal your ally for 1d10 hit points, instead. Your ally will have to make a Constitution saving throw against your spellcasting DC. A failure on this save inflicts two Wounds on your ally.

At Higher Levels

Spell slot level Complete heal Interrupted heal
4th +1d6(5d6) 1d10
6th +1d6(6d6) +1d10(2d10)
8th +1d6(7d6) 2d10