Difference between revisions of "RPG:Spells/Di'Marrë/2nd-Level/Scarlet Fever"

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(Scarlet Fever)
(At Higher Levels)
 
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<section begin=description />Using the Stranger's Gift and blood from your holy censer, infect a target with a blinding, furious fever. Deal 1d10 of damage to the target. If the target does not make a Constitution save against your spellcasting DC, it must make all of its attack rolls with a disadvantage, but deal an additional 1d8 of damage if the attack hits. The target must make a Constitution save against your spellcasting DC at the beginning of every turn in order to attempt to shake off the effects of the spell. If the save succeeds, the effects immediately cease.<section end=description />
 
<section begin=description />Using the Stranger's Gift and blood from your holy censer, infect a target with a blinding, furious fever. Deal 1d10 of damage to the target. If the target does not make a Constitution save against your spellcasting DC, it must make all of its attack rolls with a disadvantage, but deal an additional 1d8 of damage if the attack hits. The target must make a Constitution save against your spellcasting DC at the beginning of every turn in order to attempt to shake off the effects of the spell. If the save succeeds, the effects immediately cease.<section end=description />
 
=== At Higher Levels ===
 
=== At Higher Levels ===
<section begin=higher_levels />When you cast this spell using a spell slot of 3rd level or higher, the attack rolls of the target will receive a further penalty of -1, but its damage rolls will receive a further bonus of 1d8 for every spell slot level above 2nd.<section end=higher_levels />
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<section begin=higher_levels />
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{|class="skill-table" style="width:20%;"
 +
|-
 +
!Level
 +
!Penalty to Attack
 +
!Bonus
 +
|-
 +
| 3rd || -1(Disadvantage - 1) || +1d8(2d8)
 +
|-
 +
| 4th || -1(Disadvantage - 2) || +1d8(3d8)
 +
|-
 +
| 5th || -1(Disadvantage - 3) || +1d8(4d8)
 +
|-
 +
| 6th || -1(Disadvantage - 4) || +1d8(5d8)
 +
|-
 +
| 7th || -1(Disadvantage - 5) || +1d8(6d8)
 +
|-
 +
| 8th || -1(Disadvantage - 6) || +1d8(7d8)
 +
|-
 +
| 9th || -1(Disadvantage - 7) || +1d8(8d8)
 +
|}
 +
<section end=higher_levels />
 
[[Category:RPG Spells]][[Category:The Hand Spells]][[Category:2nd-Level Spells]]
 
[[Category:RPG Spells]][[Category:The Hand Spells]][[Category:2nd-Level Spells]]

Latest revision as of 22:05, 23 July 2015

Scarlet Fever

2nd-Level Enchantment

Tags

Wrath

Casting Time

1 Action

Range

40 feet

Components

V, DF, M(6 units of blood, which the spell consumes)

Duration

2 turns or until Constitution save is made

Uses

As many as spell slots allow

Target

Any

Description

Using the Stranger's Gift and blood from your holy censer, infect a target with a blinding, furious fever. Deal 1d10 of damage to the target. If the target does not make a Constitution save against your spellcasting DC, it must make all of its attack rolls with a disadvantage, but deal an additional 1d8 of damage if the attack hits. The target must make a Constitution save against your spellcasting DC at the beginning of every turn in order to attempt to shake off the effects of the spell. If the save succeeds, the effects immediately cease.

At Higher Levels

Level Penalty to Attack Bonus
3rd -1(Disadvantage - 1) +1d8(2d8)
4th -1(Disadvantage - 2) +1d8(3d8)
5th -1(Disadvantage - 3) +1d8(4d8)
6th -1(Disadvantage - 4) +1d8(5d8)
7th -1(Disadvantage - 5) +1d8(6d8)
8th -1(Disadvantage - 6) +1d8(7d8)
9th -1(Disadvantage - 7) +1d8(8d8)