Difference between revisions of "RPG:Mechanics/Wound"

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== <section begin=mechanic_name />Wound<section end=mechanic_name /> ==
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<h1><section begin=name />Wound<section end=name /><h1>
 
<section begin=description />Wounds are considered a condition, and normal rules concerning immunity or resistance to conditions apply. The following outline the effects of Wounds.
 
<section begin=description />Wounds are considered a condition, and normal rules concerning immunity or resistance to conditions apply. The following outline the effects of Wounds.
 
<ul>
 
<ul>

Revision as of 22:29, 9 August 2015

Wound

Wounds are considered a condition, and normal rules concerning immunity or resistance to conditions apply. The following outline the effects of Wounds.
  • Wounds only affect organic creatures. Undead creatures that are not skeletal or retain flesh are considered organic for the purposes of Wounds.
  • Wounds stack on a creature. If a creature that already has a Wound is to be inflicted with a Wound, it ends up with two Wounds.
  • When a creature with Wounds is inflicted acid damage from any source, it receives 2 more damage for each Wound that it has.
  • Once a day, a creature with Wounds may make a Constitution saving throw against a DC of 15 + character level - 1 for every 10 max HP. On a success, that creature loses 1d6 Wounds. Half of that on a fail.


Notes

  • Greater Restoration and similar effects cannot remove Wounds.