Difference between revisions of "RPG:Mechanics/Wound"

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=== Flavour ===
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<em>Whosoever looks at wounds and scars and finds herself repulsed is foolish. For what is it to feel alive but to feel pain as in a wound? And what of the scars? The scarred are the ones that survived calamity. The unblemished have not known the terrors of battle, while the mutilated lay slumbering in the stone.</em>
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=== Notes ===
 
=== Notes ===
 
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*Greater Restoration and similar effects cannot remove Wounds.
 
*Greater Restoration and similar effects cannot remove Wounds.
 
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Latest revision as of 23:26, 9 August 2015

Wound

Wounds are considered a condition, and normal rules concerning immunity or resistance to conditions apply. The following outline the effects of Wounds.

  • Wounds only affect organic creatures. Undead creatures that are not skeletal or retain flesh are considered organic for the purposes of Wounds.
  • Wounds stack on a creature. If a creature that already has a Wound is to be inflicted with a Wound, it ends up with two Wounds.
  • When a creature with Wounds is inflicted acid damage from any source, it receives 2 more damage for each Wound that it has.
  • Once a day, a creature with Wounds may make a Constitution saving throw against a DC of 15 + character level - 1 for every 10 max HP. On a success, that creature loses 1d6 Wounds. Half of that on a fail.

Flavour

Whosoever looks at wounds and scars and finds herself repulsed is foolish. For what is it to feel alive but to feel pain as in a wound? And what of the scars? The scarred are the ones that survived calamity. The unblemished have not known the terrors of battle, while the mutilated lay slumbering in the stone.

Notes

  • Greater Restoration and similar effects cannot remove Wounds.