Difference between revisions of "Widget:High-Elf-Swordsman"

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<stat-block>
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<script>
<creature-heading>
 
<h1>Elledynn&euml; Swordsman</h1>
 
<h2>Medium humanoid(Elledynn&euml;), chaotic neutral</h2>
 
</creature-heading>
 
  
<top-stats>
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  setTimeout(function(){
<property-line>
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<h4>Armor Class</h4>
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<p>14 (Studded Leather Armour)</p>
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</property-line>
 
<property-line>
 
<h4>Hit Points</h4>
 
<p>44 (8d10)</p>
 
</property-line>
 
<property-line>
 
<h4>Speed</h4>
 
<p>35 ft.</p>
 
</property-line>
 
 
 
<abilities-block
 
data-cha="6"
 
data-con="10"
 
data-dex="12"
 
data-int="12"
 
data-str="16"
 
data-wis="14"></abilities-block>
 
 
 
<property-line>
 
<h4>Senses</h4>
 
<p>passive Perception 14</p>
 
</property-line>
 
<property-line>
 
<h4>Languages</h4>
 
<p>Elledyn'ni</p>
 
</property-line>
 
<property-line>
 
<h4>Challenge</h4>
 
<p>1 (200 XP)</p>
 
</property-line>
 
</top-stats>
 
 
 
<property-block>
 
<h4>Shame of the Masked</h4>
 
<p>When the Swordsman's mask is removed, he begins each turn making a Dexterity saving throw of DC 12 (Number of hit dice + proficiency modifier - Charisma modifier). As long as the Swordsman fails, he is only capable of attacking the nearest character to him.</p><br /><br />
 
<p>The Swordsman's mask is removed by any attack that hits him with an attack roll 4(or more) greater than its AC.</p>
 
</property-block>
 
<property-block>
 
<h4>Forester's Prowess</h4>
 
<p>If the Swordsman is currently moving in a forest, he gains advantage on his stealth checks against perception. He also leaves no tracks.</p>
 
</property-block>
 
 
 
<property-block>
 
<h3>Actions</h3>
 
<h4>Multiattack</h4>
 
<p>The Swordsman may, during his turn, choose to make two attacks&mdash;one with his silvered blade and one with his gilded blade&mdash;by expending his bonus action.</p>
 
</property-block>
 
<property-block>
 
<h4>Silvered Blade</h4>
 
<p><em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target.
 
<em>Hit:</em> 6 (1d8 + 2) slashing damage. Or, the Swordsman may choose to deal no damage. Instead, he inflicts 1 Wound on his target.</p>
 
</property-block>
 
<property-block>
 
<h4>Gilded Blade</h4>
 
<p><em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target.
 
<em>Hit:</em> 6 (1d8 + 2) acid damage. The target must make a Constitution saving throw of DC 13 or suffer an additional 2 (1d4) physical damage for each Wound on it.</p>
 
</property-block>
 
 
 
<property-block>
 
<h3>Reactions</h3>
 
<h4>Wroth Persistence</h4>
 
<p>Once per day, if the Swordsman's HP is to be reduced to 0, he may instead choose to remain at 1 HP and may make a single attack of opportunity against its nearest enemy.</p>
 
</property-block>
 
</stat-block>
 

Latest revision as of 17:13, 21 August 2015

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