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| − | <stat-block>
| + | <iframe id="monsterFrame" name="monsterFrame" src="<!--{$url}-->" style="display:none;"></iframe> |
| − | <statblock-columns>2</statblock-columns>
| + | <script> |
| − | <creature-heading>
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| − | <head-1>Elledynnë Swordsman</head-1>
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| − | <head-2>Medium humanoid(Elledynnë), chaotic neutral</head-2>
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| − | </creature-heading>
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| | | | |
| − | <top-stats>
| + | setTimeout(function(){ |
| − | <property-line>
| + | var iFrameContents = frames['monsterFrame'].document.getElementsByTagName('stat-block')[0]; |
| − | <head-4>Armor Class</head-4>
| + | document.getElementById('mw-content-text').appendChild(iFrameContents);},750); |
| − | <p>14 (Studded Leather Armour)</p>
| + | </script> |
| − | </property-line>
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| − | <property-line>
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| − | <head-4>Hit Points</head-4>
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| − | <p>44 (8d10)</p>
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| − | </property-line>
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| − | <property-line>
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| − | <head-4>Speed</head-4>
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| − | <p>35 ft.</p>
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| − | </property-line>
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| − | | |
| − | <abilities-block
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| − | data-cha="6"
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| − | data-con="10"
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| − | data-dex="12"
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| − | data-int="12"
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| − | data-str="16"
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| − | data-wis="14"></abilities-block>
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| − | | |
| − | <property-line>
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| − | <head-4>Senses</head-4>
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| − | <p>passive Perception 14</p>
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| − | </property-line>
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| − | <property-line>
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| − | <head-4>Languages</head-4>
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| − | <p>Elledyn'ni</p>
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| − | </property-line>
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| − | <property-line>
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| − | <head-4>Challenge</head-4>
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| − | <p>1 (200 XP)</p>
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| − | </property-line>
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| − | </top-stats>
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| − | | |
| − | <property-block>
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| − | <head-4>Shame of the Masked</head-4>
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| − | <p>When the Swordsman's mask is removed, he begins each turn making a Dexterity saving throw of DC 12 (Number of hit dice + proficiency modifier - Charisma modifier). As long as the Swordsman fails, he is only capable of attacking the nearest character to him.</p><br /><br />
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| − | <p>The Swordsman's mask is removed by any attack that hits him with an attack roll 4(or more) greater than its AC.</p>
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| − | </property-block>
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| − | <property-block>
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| − | <head-4>Forester's Prowess</head-4>
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| − | <p>If the Swordsman is currently moving in a forest, he gains advantage on his stealth checks against perception. He also leaves no tracks.</p>
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| − | </property-block>
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| − | | |
| − | <property-block>
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| − | <head-3>Actions</head-3>
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| − | <head-4>Multiattack</head-4>
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| − | <p>The Swordsman may, during his turn, choose to make two attacks—one with his silvered blade and one with his gilded blade—by expending his bonus action.</p>
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| − | </property-block>
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| − | <property-block>
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| − | <head-4>Silvered Blade</head-4>
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| − | <p><em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target.
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| − | <em>Hit:</em> 6 (1d8 + 2) slashing damage. Or, the Swordsman may choose to deal no damage. Instead, he inflicts 1 Wound on his target.</p>
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| − | </property-block>
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| − | <property-block>
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| − | <head-4>Gilded Blade</head-4>
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| − | <p><em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target.
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| − | <em>Hit:</em> 6 (1d8 + 2) acid damage. The target must make a Constitution saving throw of DC 13 or suffer an additional 2 (1d4) physical damage for each Wound on it.</p>
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| − | </property-block>
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| − | | |
| − | <property-block>
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| − | <head-3>Reactions</head-3>
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| − | <head-4>Wroth Persistence</head-4>
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| − | <p>Once per day, if the Swordsman's HP is to be reduced to 0, he may instead choose to remain at 1 HP and may make a single attack of opportunity against its nearest enemy.</p>
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| − | </property-block>
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| − | </stat-block>
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