Difference between revisions of "RPG:Spells/Di'Marrë/Cantrips/Blood Oath"
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== <section begin=name />Blood Oath<section end=name /> == | == <section begin=name />Blood Oath<section end=name /> == | ||
| − | <section begin=type /> | + | ''<section begin=type />Enchantment Cantrip<section end=type />'' |
=== Casting Time === | === Casting Time === | ||
<section begin=casting_time />1 action<section end=casting_time /> | <section begin=casting_time />1 action<section end=casting_time /> | ||
Latest revision as of 03:35, 16 July 2015
Contents
Blood Oath
Enchantment Cantrip
Casting Time
1 action
Range
Touch
Components
V, DF, M(A weapon with a sharp edge)
Duration
1 day or until dismissed by spellcaster, whichever is longer.
Uses
Unlimited
Target
Willing Ally
Description
Using blood magic, you bind a willing individual to an oath that you specify. For as long as the blood oath is active, if the individual that is bound by the oath breaks it, he or she must make a Wisdom saving throw against your spellcasting DC, with advantage if the character possesses the Strong Will Origin Attribute, every minute of continuous oath-breaking action. If he or she fails, he suffers 2d10 physical damage.