Difference between revisions of "RPG:Spells/Di'Marrë/Cantrips/Minor Rejuvination"
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== <section begin=name />Rejuvenation<section end=name /> == | == <section begin=name />Rejuvenation<section end=name /> == | ||
| − | <section begin=type /> | + | ''<section begin=type />Conjuration Cantrip<section end=type />'' |
=== Casting Time === | === Casting Time === | ||
<section begin=casting_time />1 action<section end=casting_time /> | <section begin=casting_time />1 action<section end=casting_time /> | ||
| Line 10: | Line 10: | ||
<section begin=duration />Instantaneous<section end=duration /> | <section begin=duration />Instantaneous<section end=duration /> | ||
=== Uses === | === Uses === | ||
| − | <section begin=uses /> | + | <section begin=uses />Once per 4-hour rest, but only '''during''' rest<section end=uses /> |
| + | |||
=== Target === | === Target === | ||
| − | <section begin=target /> | + | <section begin=target />Party<section end=target /> |
| + | |||
=== Description === | === Description === | ||
| − | <section begin=description />Calling upon the might of [[Qell'Morat-lan|The Stranger]] you restore the youthful vigour of | + | <section begin=description />Calling upon the might of [[Qell'Morat-lan|The Stranger]] you restore the stolen youthful vigour of your companions and yourself. All targets of your spell must make a Constitution saving throw with DC 15. If they make the save, heal 1d10 of [[RPG:Age Damage|Age Damage]]. If they fail, heal 1d4 of Age Damage instead.<section end=description /> |
[[Category:RPG Spells]][[Category:The Hand Spells]][[Category:Cantrips]] | [[Category:RPG Spells]][[Category:The Hand Spells]][[Category:Cantrips]] | ||
Latest revision as of 03:35, 16 July 2015
Contents
Rejuvenation
Conjuration Cantrip
Casting Time
1 action
Range
Touch
Components
A, V, S, DF, M(1 unit of blood, which the spell consumes)
Duration
Instantaneous
Uses
Once per 4-hour rest, but only during rest
Target
Party
Description
Calling upon the might of The Stranger you restore the stolen youthful vigour of your companions and yourself. All targets of your spell must make a Constitution saving throw with DC 15. If they make the save, heal 1d10 of Age Damage. If they fail, heal 1d4 of Age Damage instead.