Difference between revisions of "RPG:Spells/Di'Marrë/2nd-Level/Bind by Blood"
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== <section begin=name />Bind by Blood<section end=name /> == | == <section begin=name />Bind by Blood<section end=name /> == | ||
| − | <section begin=type /> | + | ''<section begin=type />2nd-Level Conjuration<section end=type />'' |
| + | === Tags === | ||
| + | <section begin=tags />Wrath<section end=tags /> | ||
=== Casting Time === | === Casting Time === | ||
<section begin=casting_time />1 Action<section end=casting_time /> | <section begin=casting_time />1 Action<section end=casting_time /> | ||
| Line 13: | Line 15: | ||
<section begin=uses />Once per target until target makes Constitution save against the spell<section end=uses /> | <section begin=uses />Once per target until target makes Constitution save against the spell<section end=uses /> | ||
=== Target === | === Target === | ||
| − | <section begin=target /> | + | <section begin=target />Two to three individuals<section end=target /> |
| + | |||
=== Description === | === Description === | ||
<section begin=description />Further communion with The Stranger has imparted upon you knowledge of a blood magic that is yet unknown to your brethren. Using a strand of silk, you may bind up to three targets together, dealing 1d4 damage to each of them. | <section begin=description />Further communion with The Stranger has imparted upon you knowledge of a blood magic that is yet unknown to your brethren. Using a strand of silk, you may bind up to three targets together, dealing 1d4 damage to each of them. | ||
| Line 21: | Line 24: | ||
If, however, two or more targets fail their Constitution saving throws, they are Bound by Blood. Creatures that are Bound by Blood take an additional 1d4 from all physical damage, and 1d10 of any physical damage dealt to one creature that is Bound by Blood is dealt to the other creatures that are Bound by Blood to it.<section end=description /> | If, however, two or more targets fail their Constitution saving throws, they are Bound by Blood. Creatures that are Bound by Blood take an additional 1d4 from all physical damage, and 1d10 of any physical damage dealt to one creature that is Bound by Blood is dealt to the other creatures that are Bound by Blood to it.<section end=description /> | ||
=== At Higher Levels === | === At Higher Levels === | ||
| − | <section begin=higher_levels /> | + | <section begin=higher_levels /> |
| − | [[Category:RPG Spells]][[Category:The Hand Spells]][[Category: | + | {|class="skill-table" |
| + | !width=20%|Spell Slot Level | ||
| + | !width=40%|Additional Damage | ||
| + | !width=40%|Damage Shared | ||
| + | |- | ||
| + | | 4th || +1d4(2d4) || +1d10(2d10) | ||
| + | |- | ||
| + | | 6th || +1d4(3d4) || +1d10(3d10) | ||
| + | |- | ||
| + | | 8th || +1d4(4d4) || +1d10(4d10) | ||
| + | |}<section end=higher_levels /> | ||
| + | |||
| + | === Notes === | ||
| + | The spell lasts for as long as two of the targets are still Bound by Blood. | ||
| + | |||
| + | At the beginning of each of a target's turns, that target may attempt a Constitution saving throw against your spellcasting DC. If that target fails, then they remain Bound by Blood. If, however, that target succeeds, the effect dissipates. | ||
| + | |||
| + | If there are only two targets with Bound by Blood remaining, and one of them succeeds in a Constitution saving throw against your spellcasting DC, the other target automatically succeeds their saving throw at that instant, and the effects of Bind by Blood instantly cease. | ||
| + | [[Category:RPG Spells]][[Category:The Hand Spells]][[Category:3rd-Level Spells]] | ||
Latest revision as of 03:48, 16 July 2015
Contents
Bind by Blood
2nd-Level Conjuration
Tags
Wrath
Casting Time
1 Action
Range
50 feet
Components
V, DF, M(9 units of blood, and a strand of silk worth 25 gp, which the spell consumes)
Duration
See notes section of the spell page for details
Uses
Once per target until target makes Constitution save against the spell
Target
Two to three individuals
Description
Further communion with The Stranger has imparted upon you knowledge of a blood magic that is yet unknown to your brethren. Using a strand of silk, you may bind up to three targets together, dealing 1d4 damage to each of them.
Each target must then make a Constitution saving throw against your spellcasting DC, and in order for the rest of the spell to work, at least two of your targets must fail their saving throws. If less than two targets fail their Constitution saving throws, the spell fizzles.
If, however, two or more targets fail their Constitution saving throws, they are Bound by Blood. Creatures that are Bound by Blood take an additional 1d4 from all physical damage, and 1d10 of any physical damage dealt to one creature that is Bound by Blood is dealt to the other creatures that are Bound by Blood to it.
At Higher Levels
| Spell Slot Level | Additional Damage | Damage Shared |
|---|---|---|
| 4th | +1d4(2d4) | +1d10(2d10) |
| 6th | +1d4(3d4) | +1d10(3d10) |
| 8th | +1d4(4d4) | +1d10(4d10) |
Notes
The spell lasts for as long as two of the targets are still Bound by Blood.
At the beginning of each of a target's turns, that target may attempt a Constitution saving throw against your spellcasting DC. If that target fails, then they remain Bound by Blood. If, however, that target succeeds, the effect dissipates.
If there are only two targets with Bound by Blood remaining, and one of them succeeds in a Constitution saving throw against your spellcasting DC, the other target automatically succeeds their saving throw at that instant, and the effects of Bind by Blood instantly cease.