Difference between revisions of "RPG:Spells/Di'Marrë/1st-Level/Crude Transfusion"
(Created page with "== <section begin=name />Crude Transfusion<section end=name /> == <section begin=type />''1st-Level Conjuration''<section end=type /> === Casting Time === <section begin=casti...") |
m (Malkuthe moved page RPG:Spells/The Hand/1st-Level/Crude Transfusion to RPG:Spells/Di'Marrë/1st-Level/Crude Transfusion) |
(No difference)
| |
Revision as of 03:31, 16 July 2015
Contents
Crude Transfusion
1st-Level Conjuration
Casting Time
2 Actions
Range
Touch
Components
V, DF, M(6 units of blood the same colour as the blood of the target, which are consumed by the spell, or your own blood)
Duration
Instantaneous
Uses
Once per ally per day
Target
Willing poisoned Ally
Description
Your skills yet unrefined, you use your blood magic to rip open the blood vessels of a willing ally and using your own blood or blood from your holy censer to attempt to purify your willing ally's blood of any poisons present. Roll 2d6 and deal that much damage to your willing ally. If you choose to use your own blood, deal the same damage to yourself. Halved, if you or your ally make a Constitution saving throw against your spellcasting DC.
You may make an Insight or Arcana check to ascertain the nature of the poison. If the poison requires only one successful saving throw to be cured, this spell succeeds instantly.
If, however, the spell requires multiple saving throws, make a success roll. That is, roll 1d20 and add your Wisdom modifier. Then, compare the result with the DC of the poison involved.
- Success roll ≥ Poison DC — The poison is cured wholly.
- Poison DC - 5 < Success roll < Poison DC — The poison is mostly removed. Your ally must now only make 1 successful saving throw to shake off the effects of the poison.
- Success roll < Poison DC - 5 — Your Crude Transfusion did not go as intended. Your ally must make 1 less successful saving throw to shake off the effects of the poison.
- Success roll = Natural 1 — Your Crude Transfusion failed. Miserably. You should feel bad.
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, apply a +1 bonus to your success roll for every spell slot level above 1st.