Difference between revisions of "RPG:Spells/Di'Marrë/1st-Level/Bloody Mark"

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(Casting Time)
(Description)
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<section begin=target />Enemy<section end=target />
 
<section begin=target />Enemy<section end=target />
 
=== Description ===
 
=== Description ===
<section begin=description />Using the blood from your holy censer, you mark an enemy of your choice and deal 1d4 of damage to it. Any further spells you use against this enemy have their blood material costs halved.<section end=description />
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<section begin=description />Using the blood from your holy censer, you mark an enemy of your choice and deal 1d4 of damage to it. Any further spells you use against this enemy have their blood material costs halved.
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The channelling of this spell requires concentration and can therefore be interrupted by any effects that interrupt concentration. The spell's effect only activates once the channelling is completed.<section end=description />
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=== At Higher Levels ===
 
=== At Higher Levels ===
 
<section begin=higher_levels />If you cast this spell using a spell slot of 2nd level or higher, the spell does 1d4 more of damage for every spell slot level above 2nd.<section end=higher_levels />
 
<section begin=higher_levels />If you cast this spell using a spell slot of 2nd level or higher, the spell does 1d4 more of damage for every spell slot level above 2nd.<section end=higher_levels />
 
[[Category:RPG Spells]][[Category:The Hand Spells]][[Category:1st-Level Spells]]
 
[[Category:RPG Spells]][[Category:The Hand Spells]][[Category:1st-Level Spells]]

Revision as of 23:22, 13 July 2015

Bloody Mark

1st-Level Evocation

Casting Time

2 Actions. Channel.

Range

40 feet

Components

V, DF, M(6 units of blood, which the spell consumes)

Duration

5 minutes

Uses

As many as material costs and spell slots allow

Target

Enemy

Description

Using the blood from your holy censer, you mark an enemy of your choice and deal 1d4 of damage to it. Any further spells you use against this enemy have their blood material costs halved.

The channelling of this spell requires concentration and can therefore be interrupted by any effects that interrupt concentration. The spell's effect only activates once the channelling is completed.

At Higher Levels

If you cast this spell using a spell slot of 2nd level or higher, the spell does 1d4 more of damage for every spell slot level above 2nd.