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Revision as of 22:26, 21 June 2015
{{This page discusses the Tabletop RPG stats of the Dominion Era Tretallë. If you are interested in seeing the culture associated with this race, visit: Tretallë (Culture).
| Dominion Era Tretallë | |
|---|---|
| Bone Elves | |
| Istfet, The Strangers, Invaders, Deathriders | |
|
Imperial Standard of the Tretalleri Dominion | |
| Land of Origin | |
![]() | |
| Continent of Origin | Termalttë |
| Homeland | Teýrivellë |
| Capital | Ifatallë Cselvë |
| Racial Lore | |
| Language | Tretalleri |
| Characteristics | Tretallë (Characteristics) |
| Culture | Tretallë (Culture) |
| History | Dominion Era |
| Government | Tretallë (Government) |
| Military | Tretallë (Military) |
| Stats | Tretallë (Stats) |
| Racial Relations | |
| Allies | None |
| Enemies | Elledynnë |
| Neutrals | None |
Pale and Crimson
FOR THERE UPON THE STEPS TO THE IVORY THRONE HE STANDS. He is pale as Death itself and crimson as War that brings it. Let His name be writ, His name known, burned into the histories of our great empire. He is Ifanarien a'Callen, ruthless and bloody. With his gods-blest hands he strangled the nightmare that shrouded our people and our beauteous, bountiful realm—the fire of rebellion that turned many a village to ash and soot both within the homeland and without.
Four-hundred and fifty-two years we toiled, given no leadership by the Stranger. Four-hundred and-fifty two turnings of the seasons, we had no Imperator to sit upon the Ivory Throne. No longer does the Dominion stand uncertain of the future, for now He sits upon the Ivory Throne—stoic and powerful. Upon his brow, the Lords and Ladies superior of the realm place the Ivory Crown, and to his sides, the Prince of Ravens and the Pince of Lances rise, born anew. Now that he sits at the head of our empire, we the people of the Dominion may once more breathe freely."
The bloodshed shall soon be over, the fires of war quenched. This man favoured by both the will of the Stranger and the will of the Rider shall raise us from the squalor that we pitiful many have allowed ourselves to succumb to. He shall bring peace to the souls of the restless dead and justice to the violent. He shall deliver us from the scourge that plagues our lands and make whole once more, with blood, and sweat, and pale bone, what had come to be broken.
—Ifanarien Qor'Rahnarë (lit. Ifanarien the Ruthless)
by Nevantë a'Vatagan Qor'Rekheri, (lit. Nevantë a'Vatagan the Historian.)
So very different from the elves of the stories of the races of Man, the Bone Elves seem from afar to be a cold and imposing people. They worship their Nine gods, and the many multitudes of other gods that they have adopted from other peoples. They are a scourge upon the land and upon the sea to many who have seen their advance. They are as unstoppable to many peoples and kingdoms and empires as a tempest is to a candleflame. They are driven by their gods to the expansion of their empire—rightly called the Dominion—through the conquest of others.
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Pale and Fearsome
They rise from the mist, heralds of and pale as Death itself. Their very visages inspire fear in even the strongest and the bravest of peoples that stand in their way. Unlike their high-elfin brethren, they are not afraid to get their hands dirty. Blood and viscera are simply truths of war, and they do not spend inordinate amounts of time cleansing themselves of gore. The crimson or azure colour of blood against their pale skin certainly adds to their vicious appearance.
A Singular Purpose
The Tretallë are the children of the Dominion. They believe themselves to be the chosen people of their god, the Stranger, the embodiment of wisdom and peaceful death. They believe that their gods entrusted them with the Divine Imperative to Conquest. To this end, they spread their influence to the very edges of the known world, flying banners of peace for those that would receive them, and beating drums of war against those that would resist them.
Benevolent Conquerors
And yet, as cruel and merciless as the Bone Elves might seem to the inexperienced eye of an outsider, ask any of the peoples that have been swallowed whole by the Dominion what it feels like living under Bone Elfin rule and you will find an answer that you might very well not expect. All the peoples of the Dominion are prosperous, bound by blood-oath to the Ivory Throne, but otherwise pleased with their lives that remain relatively undisturbed. If anything, being conquered by the Dominion be it through war or wile, seems to be a boon.
Through many millennia of being conquerors in every sense of the word, the Tretallë have learned that the best way to maintain an empire as expansive as theirs is to keep the people satisfied and happy. When disastrous harvest strikes one corner of the empire, the Dominion is quick to shuttle goods from realms with overflowing stores to those that need the food to survive the winter. Where entire kingdoms might once have needed to rely on only the goods of their own sometimes less-than-arable lands, under the rule of the Dominion, very few ever go hungry, and many physical needs are met as well as they possibly can be.
Singular Devotion
The Bone Elves fancy themselves the heralds and the stewards of Death itself. They live their lives in dedication to the Stranger and the Divine Imperative to Conquest. Their celebrations and their Dominion revolve around this singular deity to whom they seek to someday return in the peace and respite of death.
What devotion they show to the Stranger, they show as well to His avatar in the world: The Pale Imperator, the man who sits upon the Ivory Throne. Each and every one of the Tretallë are sworn to Him in Blood. The very vow of never raising arms against the Dominion and any of her peoples etched in their veins, burned into their flesh by the same blood magic that would kill them should they ever stray. The Ivory Throne and the Pale Imperator lie at the heart of the Dominion, and should they ever be lost, the Dominion shall crumble to dust around the hole in its chest.
Tretallë Traits
Your Bone Elf character has a variety of natural abilities, shaped by many thousands of years of culture and beliefs and conquest.
Ability Score Increase — Your Constitution score increases by 1.
Age — The Tretallë reach physical maturity at the age of 27, but are still considered children until the age of 81, which is when they are considered to have learned enough of the world and matured enough emotionally and intellectually in order to be truly productive members of society. Although few of the Tretallë live to be beyond 300 due to their long, continuous history of strife and conquest, they have been known to live up to 400 years of age.
Long-Lived — The Tretallë may be less susceptible to the natural passage of time, but their long lives make them vulnerable to the artificial ravages of magic meant to age. Any dice for age damage rolled against the Tretallë become d20's, instead.
Alignment — The Tretallë possess no innate leaning toward either good or evil, but the discipline imposed upon them by the stringent rules of the military training that they receive from early on in life ensures that they tend to be Lawful or Neutral. Though it may seem that they would be the last people to do so, they value individuality and the freedom of choice. Though they view themselves to be the harbingers of death, they believe that only those who are ready and at peace should enter into the embrace of the Stranger. They believe that a fulfilling life is a necessary part of a fulfilling death.
Size — The Tretallë are taller and more well-built than their Elledyn'ni cousins. They range from 5.5 to 7.5 feet tall. Your size is Medium.
Speed — Your base movement speed is 30 feet.
Star-Steel Armoury — The Tretallë pride themselves on their rejection of all things arcane. To this end, they have crafted a lucrative industry devoted to the creation of a special metal alloy, Elledtrillë. Nearly every Tretalleri individual possesses a trinket or even armour of some sort crafted of this alloy, highly valued both within and outside the Dominion for its magic-dampening properties.
While there may be an almost equally lucrative industry of counterfeit Elledtrillë functioning in the shadows in the nooks and crannies of the Dominion, only a certain number of metallurgists know how to craft the genuine article. Creating counterfeit Elledtrillë is, in fact, a crime punishable by death in the Dominion. As a result of this, the Tretallë gain an inherent advantage to saving throws against arcane magic.
Somber People — The Tretallë place very little value or interest in debauchery, celebration, flattery, or anything of the sort. Even politics is settled by posturing and manoeuvring, not deception and manipulation. Because of this, the Tretallë possess an innate ability to shrug off seduction and even the most potent of arcane charms. They gain advantage to saving rolls against seduction and magical effects similar to charm.
A Gendered People
Gender roles are traditionally ingrained in Tretalleri society, but these roles, unlike those present in most other societies are unproblematic as neither one is inferior to the other. These roles arise from the lines delineated between the biological sexes as a result of sexual dimorphism and many thousands of years of culture and tradition.
It is also important to note, however, that these gender roles are not enforced in the legislature, the judiciary, nor in society at large. Contrary to its somewhat more conservative beginnings, Tretalleri society has become more and more open to individuals that deviate from the norm, having long since recognized that it is better for a talented individual to be trained in the pursuit of their own interests rather than being shoehorned into being something that he/she is not.
All this aside, generally speaking, males and females are often trained in separate disciplines, with individuals breaking away from the norm later on in life when they realize that the training they are receiving does not align with their personal interests.
Males
Cavalrymen — From an early age, most males are trained in the ways of the cavalry as a part of their "mandatory" education in both the martial and intellectual arts. As a result of this training, even males that later on leave their training in favour of other pursuits retain some memories of battle from horseback. Male Tretallë gain advantage on attack rolls while mounted.
Stronger Legs — As a requisite to training to become cavalry, most Tretallë men must also go through training to become footsoldiers, granting them enhanced endurance and dexterity on their feet. Tretallë males dash at 5x movement speed instead of 4x. The Dexterity score of males increases by 2.
Low Libido — A biological fact of life and nuisance to the rare heterosexual females, males of the Tretallë are known to have notoriously low sex-drives. While there certainly are outliers and exceptions, this is true for much of the population. Instead of having advantage to rolls against seduction, males are immune to seduction and seduction-based charm effects.
Females
Stronger Arms — Opposed to the cavalry training that the men receive, women are trained in something much, much more vital to the Divine Imperative of conquest: the art of the siege. As a direct result of this, women are generally stronger and have greater constitution than the males of the species. Female Tretallë receive an additional 2 to their Strength scores and 1 to their Constitution scores. In addition, they receive advantage on all athletics rolls that involve the upper body.
Heavy Weapon Familiarity — Trained from an early age to master the siege, even women who later deviate from the norm to pursue something more along their interests and passions retain some of their education. Women receive advantage on attack rolls made with siege and heavy weaponry.}}
