Difference between revisions of "RPG:Spells/Di'Marrë/1st-Level/Sense Falsehood"
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Revision as of 18:46, 13 July 2015
Contents
Sense Falsehood
1st-Level Enchantment
Casting Time
1 Action
Range
40 feet
Components
V, DF, M(3 units of blood, which are consumed by the spell)
Duration
Instantaneous
Uses
As many as spell slots allow
Target
Any
Description
Using blood from your holy censer, deal 1d4 damage to your target to instantly win an opposed Insight check to detect whether or not your target is lying. This spell can only be used against a creature that is capable of communicating and is currently communicating a statement of fact. A successful Wisdom saving throw against your spellcasting DC for this spell means that you do not find out if your target is lying. On the other hand, a successful Constitution saving throw against your spellcasting DC for this spell nullifies all of the damage that it does.
At Higher Levels
The spell cannot be cast at higher levels. However, as you advance in levels of "The Hand" class, the damage dealt by this ability increases by 1d4 for each level beyond 1st.