Difference between revisions of "RPG:Spells/Di'Marrë/4th-Level/Crimson Tide"
m (Malkuthe moved page RPG:Spells/The Hand/4th-Level/Crimson Tide to RPG:Spells/Di'Marrë/4th-Level/Crimson Tide) |
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== <section begin=name />Crimson Tide<section end=name /> == | == <section begin=name />Crimson Tide<section end=name /> == | ||
| − | <section begin=type /> | + | ''<section begin=type />4th-Level Evocation<section end=type />'' |
| + | === Tags === | ||
| + | <section begin=tags />Wrath<section end=tags /> | ||
=== Casting Time === | === Casting Time === | ||
<section begin=casting_time />1 action + 1 bonus action<section end=casting_time /> | <section begin=casting_time />1 action + 1 bonus action<section end=casting_time /> | ||
Latest revision as of 03:49, 16 July 2015
Contents
Crimson Tide
4th-Level Evocation
Tags
Wrath
Casting Time
1 action + 1 bonus action
Range
60-foot cone in front of the caster
Components
V, DF, M(12 units of blood)
Duration
Instantaneous
Uses
As many as spell slots allow
Target
Allies, Enemies, and Organic/Living Obstacles
Description
One of the dread powers of Di'Mârrë, the Hands, you invoke the power of the Stranger's Gift and cast blood forward in a cone. All allies in the area of effect are healed for 4d6, while all enemies and living obstacles struck are damaged for 2d6. Allies must perform a constitution check with DC 15, while enemies must make a saving throw against your spell DC. Failures on either side quarter the healing or damage respectively.
At Higher Levels
When you cast this spell using a spell slot of 5th level or higher, you gain an additional 1d4 of healing, and 1d4 of damage.