Difference between revisions of "RPG:Spells/Di'Marrë/2nd-Level/Minor Corrosion"

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Revision as of 03:21, 24 July 2015

Minor Corrosion

2nd-Level Transmutation

Tags

Wrath

Casting Time

1 Action

Range

20 feet

Components

V, DF, M(18 units of blood, which are consumed by the spell)

Duration

Instantaneous

Uses

As many as material costs allow

Target

Enemy wielding a metallic weapon

Description

There is something innately corrosive about blood, you find. Make a ranged spell attack against a target enemy. If you hit, you may choose to do one of two things:

Dull the weapon — Using blood from your holy censer, you weaken the structure of the weapon. Each time your target makes an attack with the weapon, it deals 1d6 less damage.

Break the weapon — You must make a contested Constitution check against your target's Dexterity check. If you fail, this spell does nothing. If, however, you succeed with a total value of 25 or greater the weapon turns to dust in your target's hand. It is destroyed.

At Higher Levels

Casting this spell using a spell slot of 3rd level or higher confers no additional advantage to this spell.