Difference between revisions of "RPG:Spells/Di'Marrë/2nd-Level/Minor Corrosion"

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(Created page with "== <section begin=name />Minor Corrosion<section end=name /> == <section begin=type />''2nd-Level Transmutation''<section end=type /> === Tags === <section begin=tags />Wrath<...")
 
(Description)
 
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<section begin=description />There is something innately corrosive about blood, you find. Make a ranged spell attack against a target enemy. If you hit, you may choose to do one of two things:
 
<section begin=description />There is something innately corrosive about blood, you find. Make a ranged spell attack against a target enemy. If you hit, you may choose to do one of two things:
  
<strong>Dull the weapon</strong> &mdash; Using blood from your holy censer, you weaken the structure of the weapon. Each time your target makes an attack with the weapon, it deals 1d6 less damage.
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<strong>Dull the weapon</strong> &mdash; Using blood from your holy censer, you weaken the structure of the weapon. Each time your target makes an attack with the weapon, it deals 1d4 less damage to a minimum of 1 point of damage.
  
 
<strong>Break the weapon</strong> &mdash; You must make a contested Constitution check against your target's Dexterity check. If you fail, this spell does nothing. If, however, you succeed with a total value of 25 or greater the weapon turns to dust in your target's hand. It is destroyed.<section end=description />
 
<strong>Break the weapon</strong> &mdash; You must make a contested Constitution check against your target's Dexterity check. If you fail, this spell does nothing. If, however, you succeed with a total value of 25 or greater the weapon turns to dust in your target's hand. It is destroyed.<section end=description />
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=== At Higher Levels ===
 
=== At Higher Levels ===
 
<section begin=higher_levels />Casting this spell using a spell slot of 3rd level or higher confers no additional advantage to this spell.<section end=higher_levels />
 
<section begin=higher_levels />Casting this spell using a spell slot of 3rd level or higher confers no additional advantage to this spell.<section end=higher_levels />
 
[[Category:RPG Spells]][[Category:The Hand Spells]][[Category:2nd-Level Spells]]
 
[[Category:RPG Spells]][[Category:The Hand Spells]][[Category:2nd-Level Spells]]

Latest revision as of 22:52, 30 July 2015

Minor Corrosion

2nd-Level Transmutation

Tags

Wrath

Casting Time

1 Action

Range

20 feet

Components

V, DF, M(18 units of blood, which are consumed by the spell)

Duration

Instantaneous

Uses

As many as material costs allow

Target

Enemy wielding a metallic weapon

Description

There is something innately corrosive about blood, you find. Make a ranged spell attack against a target enemy. If you hit, you may choose to do one of two things:

Dull the weapon — Using blood from your holy censer, you weaken the structure of the weapon. Each time your target makes an attack with the weapon, it deals 1d4 less damage to a minimum of 1 point of damage.

Break the weapon — You must make a contested Constitution check against your target's Dexterity check. If you fail, this spell does nothing. If, however, you succeed with a total value of 25 or greater the weapon turns to dust in your target's hand. It is destroyed.

At Higher Levels

Casting this spell using a spell slot of 3rd level or higher confers no additional advantage to this spell.