Difference between revisions of "RPG:Mechanics/Wound"
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== <section begin=name />Wound<section end=name /> == | == <section begin=name />Wound<section end=name /> == | ||
<section begin=description />Wounds are considered a condition, and normal rules concerning immunity or resistance to conditions apply. The following outline the effects of Wounds. | <section begin=description />Wounds are considered a condition, and normal rules concerning immunity or resistance to conditions apply. The following outline the effects of Wounds. | ||
| − | + | <ul> | |
| − | + | <li>Wounds only affect organic creatures. Undead creatures that are not skeletal or retain flesh are considered organic for the purposes of Wounds.</li> | |
| − | + | <li>Wounds stack on a creature. If a creature that already has a Wound is to be inflicted with a Wound, it ends up with two Wounds.</li> | |
| − | + | <li>When a creature with Wounds is inflicted acid damage from any source, it receives 2 more damage for each Wound that it has.</li> | |
| + | <li>Once a day, a creature with Wounds may make a Constitution saving throw against a DC of 15 + character level - 1 for every 10 max HP. On a success, that creature loses 1d6 Wounds. Half of that on a fail.</li> | ||
| + | </ul> | ||
<section end=description /> | <section end=description /> | ||
Revision as of 22:21, 9 August 2015
Wound
Wounds are considered a condition, and normal rules concerning immunity or resistance to conditions apply. The following outline the effects of Wounds.
- Wounds only affect organic creatures. Undead creatures that are not skeletal or retain flesh are considered organic for the purposes of Wounds.
- Wounds stack on a creature. If a creature that already has a Wound is to be inflicted with a Wound, it ends up with two Wounds.
- When a creature with Wounds is inflicted acid damage from any source, it receives 2 more damage for each Wound that it has.
- Once a day, a creature with Wounds may make a Constitution saving throw against a DC of 15 + character level - 1 for every 10 max HP. On a success, that creature loses 1d6 Wounds. Half of that on a fail.
Notes
- Greater Restoration and similar effects cannot remove Wounds.