RPG:Campaigns/Iwaku Shardscape: Mistforme
The Iwaku Shardscape: Mistforme campaign takes place ca. 30087 Y.D. in Di'Termalttë, a few miles to the north of the border between the Dominion and the Silvered Realm and is participated in by members of the Iwaku roleplay community. The story begins at a Tretalleri warcamp in the aforementioned location, and characters recurring in the Shardscape canon, Garidë a'Zo-Hanyll, Talus a'Rendë, Dur-Uk Whitefang, d'Adlan Nyrë, d'Loren Vysellë, and The Lady Veýs appear in this particular campaign as well.
Plot Summary
On the sixth Day of the Third Length of the Middling Moon of the Season of Light, Garidë a'Zo-Hanyll decided that it was time to send a group of individuals on a mission to find and rescue, or recover, three scouts that had not only failed to appear on the appointed day, nine Days(one Length) after they left for their scouting mission, but still seemed entirely absent three days afterward. However, things do not seem to be so straightforward, and an event that had occurred only the previous night has Garidë worried.
The First Session
Held: 30th January, 2016
At the beginning of the first day of the mission, five Dominion soldiers set out on their mission to find the missing scouts, headed by Talus a'Rendë, a notable figure for the service that he provided to one of the heirs presumptive, the nephew of Garidë, a young man now 67 years of age, Zavyrr a'Zo-Hanyll. These five soldiers were Ellendë a'Zo-Hanyll, a child prodigy adopted into House Zo-Hanyll; Setirana, one of Di'Mârrë who cast aside his House's name upon embracing the Stranger's Gift; Jorezi, a trained assassin who, for his dark past, distanced himself from the name of his House; Lucinë a'Perida, a glorified thief whose skills were picked up by the military and put to better use; and, finally, Algor Burdik, a diminutive Dwarf fighter from the West, who likes alcohol almost as much as he dislikes discussing his past and the circumstances that surround his presence in the Dominion Warcamp.
No sooner than the party had entered the woods that surrounded the warcamp, they encountered two large bears. Upon further inspection, the bears turned out to not only be heavily injured but were also Elledyn'ni Warbears. The party dispatched these bears rather quickly and after warning Garidë of this state of affairs, proceeded deeper into the forest where they encountered a larger Warbear, presumably that of a commander, and after killing it, discovered that its wounds came from weapons that are likely of Elledyn'ni make.
Spurred on by the possibility of dissension in the Elledyn'ni ranks, the party proceeded deeper into the forest, happening upon a clearing where three Faeren, anthropomorphic wolfmen, had gathered around a small stream that flowed from a spring that emerged from a strange formation of stone in the heart of the clearing. After a tense few minutes, the party, thanks to Ellendë's quick-thinking, avoided combat with the Faerên and ended up in a tenuous alliance with the Fareni leader, Dur-Uk of the White Fang clan. Dur-Uk led the party in the direction, seemingly, of the Elledyn'ni warcamp, but half an hour into their sojourn into the forest, Dur-Uk stopped and disappeared in a raucous cacophony of snapping twigs and branches.
The party happened upon two Elledyn'ni Swordsmen, both of whom looked heavily injured and bandaged haphazardly, blue blood leaking through the coarse cloth they'd used to bind their wounds. The two Elledŷnë swordsmen wore porcelain masks over their faces and begged for mercy as soon as they saw the party. The seemingly less-injured of the two swordsmen invoked the ancient covenant that was the Mercy of the Prophetess. Ellendë attempted to attack the two, but was stopped by Talus, who ordered her to stand down.
The party then asked the Elledŷnë questions that they thought pertinent to their mission, finding out that the masks were worn in order to hide the brutal mutilations that had been inflicted on the swordsmen as a result of their being "ugly." Before anyone could speak, when Talus left with the two Elledŷnë in tow, Dur-Uk dashed off into the forest, presumably to find the Elledyn'ni camp.