RPG:Spells/Di'Marrë/Cantrips/Blood Oath

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Blood Oath

Enchantment Cantrip

Casting Time

1 action

Range

Touch

Components

V, DF, M(A weapon with a sharp edge)

Duration

1 day or until dismissed by spellcaster, whichever is longer.

Uses

Unlimited

Target

Willing Ally

Description

Using blood magic, you bind a willing individual to an oath that you specify. For as long as the blood oath is active, if the individual that is bound by the oath breaks it, he or she must make a Wisdom saving throw against your spellcasting DC, with advantage if the character possesses the Strong Will Origin Attribute, every minute of continuous oath-breaking action. If he or she fails, he suffers 2d10 physical damage.