RPG:Spells/Di'Marrë/Cantrips/Stranger's Calm

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Stranger's Calm

Evocation Cantrip

Casting Time

1 action

Range

Touch

Components

A, V, DF

Duration

Instantaneous

Uses

Once per ally per encounter

Target

Ally that has fallen unconscious by reaching 0 HP

Description

Using the words taught by the Faith of the Nine, you bring the Stranger's calming influence upon the struggling soul of an ally on death's door, improving their chances of recovering. Once per encounter per ally, you may use Stranger's calm to provide a bonus of 1d4 to your ally's next two death saving throws.