RPG:Spells/Di'Marrë/4th-Level/Crimson Tide

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Crimson Tide

4th-Level Evocation

Casting Time

1 action + 1 bonus action

Range

60-foot cone in front of the caster

Components

V, DF, M(12 units of blood)

Duration

Instantaneous

Uses

As many as spell slots allow

Target

Allies, Enemies, and Organic/Living Obstacles

Description

One of the dread powers of Di'Mârrë, the Hands, you invoke the power of the Stranger's Gift and cast blood forward in a cone. All allies in the area of effect are healed for 4d6, while all enemies and living obstacles struck are damaged for 2d6. Allies must perform a constitution check with DC 15, while enemies must make a saving throw against your spell DC. Failures on either side quarter the healing or damage respectively.

At Higher Levels

When you cast this spell using a spell slot of 5th level or higher, you gain an additional 1d4 of healing, and 1d4 of damage.