RPG:Spells/Di'Marrë/1st-Level/Sap Strength
Contents
Sap Strength
1st-Level Conjuration
Casting Time
1 Action
Range
40 feet
Components
V, DF, M(3 units of blood, which the spell consumes)
Duration
Until a Constitution saving throw is fulfilled, or 2 turns, whichever is shorter.
Uses
As many times as spell slots allow
Target
Enemy
Description
Using the Stranger's Gift, you sap the vitality from the arms of a target enemy. Roll 1d6 and deal half of that damage to your target. In addition, your target must make a Constitution saving throw against your spellcasting DC. If your target fails its saving throw, subtract 1d4 from all physical damage it deals for 2 turns. Your target may make a Constitution saving throw against your spellcasting DC at the beginning of its turn to shake off the effect.
At Higher Levels
When you cast this spell using a spell slot of 2nd level or higher, the dice rolled for the initial damage and the penalty to physical damage increase by 1d6 and 1d4 respectively for each spell slot level above 1st.