RPG:Classes/Di'Marrë

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Di'Marrë

As a beast falls, arms outstretched to the heavens in an invocation of The Stranger's power, a Tretallë bolsters the confidence and the strength of his allies. Casting blood from her Holy Censer upon her enemies, a priestess of The Rider binds her enemies together with a bond of blood, ensuring that comes upon one of them is felt by the others. Drawing a torrent of blood from his Holy Censer, a Di'Marrë stains all of his allies and his enemies in front of him, healing those friendly to him while poisoning the very blood that flows in the veins of his enemies. As different from each other as the Nine are, Di'Marrë each have their own duties and beliefs, but ultimately, they act as a conduit for the Stranger's Gift, Blood Magic, with which they can work miracles of healing that not even the most practised physician could even dream of, or bring entire armies to their knees.

Warriors and Healers

Though Di'Mârrë can worship any of the Nine of the prime pantheon, or any of the numerous minor gods beneath the Nine, they are all sworn to the service of the prime god: The Stranger, the God of Wisdom and Peaceful Death. It is from the Stranger that they get the Stranger's Gift, blood magic, which, as the name suggests, is the power of the Stranger, able to tip the scales of life and death, able to control the very flesh of both foe and ally. This Gift is not given lightly to anyone, for it is great and terrible at its most powerful. Only a life of devotion or an act of selflessness done in the name of the Stranger and his Dominion can impart even the slightest chance for a creature to become a part of Di'Marrë, for truly it is a station of great import.

Di'Mârrë rely on the strength of their intuition, their connection to their god and the Stranger, as well as the fortitude of their own bodies, in order to channel the terrible power of the Stranger's Gift. With their maces and their Holy Censers, they can bolster the strength of their allies with healing, but they can also lay down horrifying curses upon their enemies, making them weep blood, or turning their very own bodies against them. For those who dare to tamper with the law of Life and Death itself, as set by the Stranger at the beginning of time, Di'Marrë wield their Holy Censers, and their Sacred Gifts to set things right.

Agents of the Divine and Stewards of Death

While Di'Mârrë can perform any ceremonies that a priest or priestess can perform at a temple or at a shrine, not every priest or priestess can do what Di'Mârrë can do, much less even attempt to become one. The name of the order, Di'Marrë, translates into the Common Tongue of the Dominion as "The Hand." They are the avatars and the embodiment of the will of their deities, and though they may all worship different gods as varied as the peoples of the Dominion that they serve, they answer still to the one prime god of the Nine: The Stranger.

Di'Mârrë are the pinnacle of pious achievement, granted their Gifts by many long years of gruelling service or extraordinary, selfless sacrifice in the name of the gods. From the moment that the Stranger gives Di'Mârrë their gifts, they are invited into a life on the battlefield, working as the stewards of death himself, ensuring that the dead are given their rightful peace and that the opposition is crippled enough to ensure that no more death than the gods deem necessary comes about while the Dominion upholds its Divine Imperative of Conquest.

Their order founded on the principle of death being the highest and most prestigious honour for those that have led long and happy lives, Di'Mârrë are called to ensure that only those who are ready among the people of the Dominion die upon the battlefield. In order to do this duty, Di'Mârrë must maintain contact with temples and shrines, and while they may certainly elect to help those who are in need, no mere priest can demand their service without the proper omens of assent from the gods.

Creating Marrë

As you create your Marrë, it is important to ask yourself how it is that you came into the service of The Stranger. Did you spend so many years in absolute devotion to Him, that He turned His eye upon you in favour? If not, what great sacrifice did you make in order for the Stranger's Gift to be imparted upon you? Did you choose to receive this terrible power willingly, or were you simply afraid of incurring the Stranger's Wrath? Do you believe that the Stranger chose you for greatness? Or merely to carry out His will? Apart from the Stranger, what other gods do you worship? Why is it that you worship them? Do you follow the Stranger first before your own god or do you follow your own god before the Stranger?

In addition, do the priests of the gods see you with awe? Or are they wary of you? Has your tale been told across the land? Or are you a relatively new initiate to the Order, seeking to make a name for yourself through service to the gods?

Quick Build

Wielding the Stranger's Gift is no easy task. There is a reason you spent many a long moon training under both the searing heat of the sun and the calming light of the moon, strengthening your body for the duties that you will soon need to take in the service of the Stranger. Blood Magic exacts its toll on you as much as it does upon your enemies. Constitution should be your highest ability score, followed by Wisdom and Strength. You may also choose the acolyte background if you wish.

Class Features

As Marrë, you possess the following class features.

Hit Points

Hit Dice: 1d8 per Di'Marrë level.

Hit Points at First Level: 8 + your Constitution modifier

Hit Points at Higher Levels: 1d8(or 5) + your Constitution modifier per Di'Marrë level beyond 1st.

Proficiencies

Armor: Light Armour, Medium Armour

Weapons: All simple weapons, Holy Censers

Tools: Bloodletter's kit


Saving throws: Wisdom and Constitution

Skills: Choose two from History, Insight, Medicine, Intimidation, and Religion

Equipment

You start with the following equipment in addition to any equipment granted by your background:

  • A Mace
  • (a)Scale mail, or (b)Leather armour
  • (a)A light crossbow or (b)any simple weapon
  • A Bloodletter's Kit
  • A Holy Censer