RPG:Spells/Di'Marrë/2nd-Level/Crude Sanguine Guidance

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Crude Sanguine Guidance

2nd-Level Evocation

Tags

Peace

Casting Time

As a reaction

Range

40 feet

Components

V, DF, M(16 units of blood, which are consumed by the spell)

Duration

Instantaneous

Uses

As triggered

Target

Willing Ally performing a melee attack.

Description

With the power of the Stranger you rip blood from your very veins and augment it with consecrated blood from your holy censer. Deal 1d10 damage to yourself and your ally unless you both make a Constitution saving throw against a DC of 15. With this augmented blood, you guide your ally's strike true. Your ally's attack automatically hits.

At Higher Levels

Casting this spell using a spell slot of 9th level makes your ally's attack an automatic critical hit, instead.