Widget:High-Elf-Swordsman
<stat-block> <statblock-columns>2</statblock-columns> <creature-heading> <head-1>Elledynnë Swordsman</head-1> <head-2>Medium humanoid(Elledynnë), chaotic neutral</head-2> </creature-heading>
<top-stats> <property-line> <head-4>Armor Class</head-4>
14 (Studded Leather Armour)
</property-line> <property-line> <head-4>Hit Points</head-4>
44 (8d10)
</property-line> <property-line> <head-4>Speed</head-4>
35 ft.
</property-line>
<abilities-block data-cha="6" data-con="10" data-dex="12" data-int="12" data-str="16" data-wis="14"></abilities-block>
<property-line> <head-4>Senses</head-4>
passive Perception 14
</property-line> <property-line> <head-4>Languages</head-4>
Elledyn'ni
</property-line> <property-line> <head-4>Challenge</head-4>
1 (200 XP)
</property-line> </top-stats>
<property-block> <head-4>Shame of the Masked</head-4>
When the Swordsman's mask is removed, he begins each turn making a Dexterity saving throw of DC 12 (Number of hit dice + proficiency modifier - Charisma modifier). As long as the Swordsman fails, he is only capable of attacking the nearest character to him.
The Swordsman's mask is removed by any attack that hits him with an attack roll 4(or more) greater than its AC.
</property-block> <property-block> <head-4>Forester's Prowess</head-4>
If the Swordsman is currently moving in a forest, he gains advantage on his stealth checks against perception. He also leaves no tracks.
</property-block>
<property-block> <head-3>Actions</head-3> <head-4>Multiattack</head-4>
The Swordsman may, during his turn, choose to make two attacks—one with his silvered blade and one with his gilded blade—by expending his bonus action.
</property-block> <property-block> <head-4>Silvered Blade</head-4>
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage. Or, the Swordsman may choose to deal no damage. Instead, he inflicts 1 Wound on his target.
</property-block> <property-block> <head-4>Gilded Blade</head-4>
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) acid damage. The target must make a Constitution saving throw of DC 13 or suffer an additional 2 (1d4) physical damage for each Wound on it.
</property-block>
<property-block> <head-3>Reactions</head-3> <head-4>Wroth Persistence</head-4>
Once per day, if the Swordsman's HP is to be reduced to 0, he may instead choose to remain at 1 HP and may make a single attack of opportunity against its nearest enemy.
</property-block> </stat-block>