RPG:Spells/Di'Marrë/2nd-Level/Scarlet Fever

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Scarlet Fever

2nd-Level Enchantment

Tags

Wrath

Casting Time

1 Action

Range

40 feet

Components

V, DF, M(6 units of blood, which the spell consumes)

Duration

2 turns or until Constitution save is made

Uses

As many as spell slots allow

Target

Any

Description

Using the Stranger's Gift and blood from your holy censer, infect a target with a blinding, furious fever. Deal 1d10 of damage to the target. If the target does not make a Constitution save against your spellcasting DC, it must make all of its attack rolls with a disadvantage, but deal an additional 1d8 of damage if the attack hits. The target must make a Constitution save against your spellcasting DC at the beginning of every turn in order to attempt to shake off the effects of the spell. If the save succeeds, the effects immediately cease.

At Higher Levels

Level Penalty to Attack Bonus
3rd -1(Disadvantage - 1) +1d8(2d8)
4th -1(Disadvantage - 2) +1d8(3d8)
5th -1(Disadvantage - 3) +1d8(4d8)
6th -1(Disadvantage - 4) +1d8(5d8)
7th -1(Disadvantage - 5) +1d8(6d8)
8th -1(Disadvantage - 6) +1d8(7d8)
9th -1(Disadvantage - 7) +1d8(8d8)