RPG:Spells/Di'Marrë/Cantrips/Stranger's Calm
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Contents
Stranger's Calm
Evocation Cantrip
Casting Time
1 action
Range
Touch
Components
A, V, DF
Duration
Instantaneous
Uses
Once per ally per encounter
Target
Ally that has fallen unconscious by reaching 0 HP
Description
Using the words taught by the Faith of the Nine, you bring the Stranger's calming influence upon the struggling soul of an ally on death's door, improving their chances of recovering. Once per encounter per ally, you may use Stranger's calm to provide a bonus of 1d4 to your ally's next two death saving throws.